Due: May 5th at the beginning of class
The purpose of this project is to follow a specific proposal to execute an environment in a social platform which adheres to a pre-selected theme. Each student will submit a proposal for how they build an environment in Second Life which is based on an early memory they had. The student will then construct a well-crafted and complex environment which utilizes the free-form mechanics of Second Life. Using modular building components, the student will construct this 'memory space.' All components must be built from prims developed by the individual student. There will be no copying/repurposing.
Each project will be graded based on a predefined rubric. The majority of the grade will be based on accurate craftsmanship and a unique use of the Second Life environment to execute their projects. Accuracy in craftsmanship will be designated that all joints should be clean and all planes should be level and even. Students should be crafting a "dream-like" environment which could not be built in real life; their world should be expressively virtual in it's nature, purpose and function.
Keep in mind the teachings of Marshall McLuhan's "Medium is the Message" while building your project. As you design it following the 5 layers of user-experience design, determine what the message of your environment is and how you will guide people to experience it.
This project must be completed in full before May 5th and will be shared with the professor in its entirety at the beginning of class. We will have a brief critique in class evaluating the success of each project following the guidelines established above.
IMPORTANT: Because this project represents 30% of your entire semester grade, please put forth as much time and care as necessary to achieve a good grade.
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The purpose of this project is to follow a specific proposal to execute an environment in a social platform which adheres to a pre-selected theme. Each student will submit a proposal for how they build an environment in Second Life which is based on an early memory they had. The student will then construct a well-crafted and complex environment which utilizes the free-form mechanics of Second Life. Using modular building components, the student will construct this 'memory space.' All components must be built from prims developed by the individual student. There will be no copying/repurposing.
Each project will be graded based on a predefined rubric. The majority of the grade will be based on accurate craftsmanship and a unique use of the Second Life environment to execute their projects. Accuracy in craftsmanship will be designated that all joints should be clean and all planes should be level and even. Students should be crafting a "dream-like" environment which could not be built in real life; their world should be expressively virtual in it's nature, purpose and function.
Keep in mind the teachings of Marshall McLuhan's "Medium is the Message" while building your project. As you design it following the 5 layers of user-experience design, determine what the message of your environment is and how you will guide people to experience it.
This project must be completed in full before May 5th and will be shared with the professor in its entirety at the beginning of class. We will have a brief critique in class evaluating the success of each project following the guidelines established above.
IMPORTANT: Because this project represents 30% of your entire semester grade, please put forth as much time and care as necessary to achieve a good grade.